Running for the wild is a multiplayer experience which mixes both a logical perspective and an adventurous game. Your objective is to escape the maze, by completing different levels as you go on. You are able to play against other players, attack them in order to steal items. . . but also avoid them in order to not get attacked.
Gallery
Our Team
Behind this game, there is a team of four students. Let us introduce ourselves :
Manon Loveland
Chief of Project
She is in charge of the management of the game and the design.
Léo Verniquet
Main developer
Although each member has his role in the coding of the game, he is the main coder.
Constance Carlé
Web developer
Her main task is to develop and maintain the website while helping in the developement of the game.
Julien Clauss
Polyvalent agent
His main task is to provide backup on different domains.
The Creation of the Game
First defence
Manon : For this first part of the project, I concentrated on the design of the game. Thus, I designed two objects that we will need for one of the enigmas, which are a bucket I designed in 3D using Blender and a tap using ArtStudio. Using ArtStudio again, I then designed a character for our game, turning him into a zombie and a logo with the name of our society: “Maze Corp”.
Léo : For this first period of time, I coded a working multiplayer with Photon, based on Peer 2 peer, this means players can also be game hosts, using a system of personalized rooms and player names to able the user to connect to his friends. I also made a main menu to make the access to the game easier. Finally a game scene is available but uses unity prefabs, that is why I am currently coding a new player and trying to find a way to spawn multiple player-objects so players can play together to test the multiplayer.
Constance : For the first part of the development of the project, my task was to create the website that will support our game. This is why I took a template and modified it in order to make the best website possible for our game. I implemented the photographs of each member of our group, added the description of the game, the attribution of our tasks, made buttons that send us on different webpages. I also made a table that will allow us to note what is left to accomplish.
Julien : Although Constance kindly asked me numerous times to make my personnal report, I didn't do it.